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This document shows a system documented step by step using a classic video game as a reference. It’s designed so you can see how to structure each section, which details to include, and how to organize the information.
To use this resource correctly, you must follow the rules and guidelines explained in the article:
About me
I’m Ezequiel Pinero, a Game Designer currently working on Project: Catalepsy. You can find more resources and articles about Game Design at Epinero.com.
You can follow me on:
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Movement System
Table of Contents
- Objectives
- Overview
- Screen flow
- Behavior, interface and mechanics
- Inputs and control mapping
- States and state machine
- Horizontal movement
- Jump and aerial physics
- Climbing (ladders)
- Interaction with moving scenery elements
- Power-up: hammer (effect on movement)
- Collisions and contact damage detection
- Input priority and blocking rules
- Balance
- Art
- Concept design
- 3D design (modeling specs)
- Animations
- Visual effects (VFX)
- Sound
- General guidelines
- Sound effects (SFX)
- Music